Which is why you get attached. Even if you don't expect to, or want to. It's not much different here, people show up kicking and screaming to go home, but eventually they start to get comfortable. It's easier here, it happens quicker... It's nicer here, that's all. The concept is the same, we find reasons to tie ourselves down. Whatever those reasons are, there's less suffering here, the people are better - the government... There are no gods controlling things. Everyone has their own reasons to find a place better or worse than where they were before.
[But he's getting off topic, he glances down as if just remembering what he was working on before this conversation started.]
Quests are like that too, you never knew when you were going to die. You had people with you, you worked together. It was the same thing in Purg, we formed bonds, we had to get along to survive- that's the part we get attached to, the people we came to care about. Saving people, being saved by people... That's what brings us together.
[At the mention of Percy Ed goes quiet for a moment, glancing up with a soft sigh.]
Sometimes the people we get close to are unexpected. We can't really predict how those things are going to go...
[The people who save vs. the people who betray, and sometimes those are the same people, all in one.]
You know the person I wound up closest to in that place, before everything went to hell anyway. He was from my home world, tried to kill me a bunch of times, probably blamed me for ruining his life... He was- really convinced the woman I killed was his mother. I guess it's kind of the opposite, I'm responsible for someone that he cared about dying...
[It wasn't really the same thing, Percy's situation was an accident, an inability to save. Not an intent to murder. He could go on about that, but he doubted it was a topic Nico really wanted to continue with.]
no subject
Which is why you get attached. Even if you don't expect to, or want to. It's not much different here, people show up kicking and screaming to go home, but eventually they start to get comfortable. It's easier here, it happens quicker... It's nicer here, that's all. The concept is the same, we find reasons to tie ourselves down. Whatever those reasons are, there's less suffering here, the people are better - the government... There are no gods controlling things. Everyone has their own reasons to find a place better or worse than where they were before.
[But he's getting off topic, he glances down as if just remembering what he was working on before this conversation started.]
Quests are like that too, you never knew when you were going to die. You had people with you, you worked together. It was the same thing in Purg, we formed bonds, we had to get along to survive- that's the part we get attached to, the people we came to care about. Saving people, being saved by people... That's what brings us together.
[At the mention of Percy Ed goes quiet for a moment, glancing up with a soft sigh.]
Sometimes the people we get close to are unexpected. We can't really predict how those things are going to go...
[The people who save vs. the people who betray, and sometimes those are the same people, all in one.]
You know the person I wound up closest to in that place, before everything went to hell anyway. He was from my home world, tried to kill me a bunch of times, probably blamed me for ruining his life... He was- really convinced the woman I killed was his mother. I guess it's kind of the opposite, I'm responsible for someone that he cared about dying...
[It wasn't really the same thing, Percy's situation was an accident, an inability to save. Not an intent to murder. He could go on about that, but he doubted it was a topic Nico really wanted to continue with.]
What's the giant's jar?