Edward Elric (
alchemyfreak) wrote in
riverview2017-06-08 08:00 pm
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[VIDEO .001 | username edward.elric]
[There are a few things Ed is quick to concern himself with upon arrival, and even though they certainly relate to "how the hell do I get back where I came from?" he's seen this play out enough times to know that asking that question directly is never likely to get results. At least not the ones he wants. He's well aware that this change of scenery isn't just some new challenge, because if it was there certainly wouldn't be any point to the mark outright disappearing, but it was gone. Which likely meant one thing, they were telling the truth - at least about one aspect of all this, and he was not in Muir anymore.]
Does anyone have any idea what's really going on here? Has anyone been doing any research on this place? Or been here long enough to know whether or not it is what they claim?
[Ed's skeptical about this whole situation, but cynicism wasn't enough to go on that something just wasn't right here. He had a hard time taking everything in that little introduction at face value.]
If we can just ask to be sent home given enough time, has anyone actually pulled it off?
Does anyone have any idea what's really going on here? Has anyone been doing any research on this place? Or been here long enough to know whether or not it is what they claim?
[Ed's skeptical about this whole situation, but cynicism wasn't enough to go on that something just wasn't right here. He had a hard time taking everything in that little introduction at face value.]
If we can just ask to be sent home given enough time, has anyone actually pulled it off?
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If they're leaving because they want to, wouldn't they want to say goodbye to their friends? That doesn't sound like they're sending people home because they want to go back, it just sounds like people are disappearing.
People disappeared where I was before, too. They weren't sent back voluntarily.
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[That last bit catches her attention.]
Where you were before?
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Guess I should get used to not getting attached to any one place for long.
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This would be my third. Last time I thought it was some sort of trick... I asked what I did because I know the fastest way to get answers is to find the person that's been here the longest, or a compilation of research from whoever was here before.
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Even if their intent is to be helpful, they can't possibly control or know everything. There might be something else going on, controlling things they don't know about or do know about but can't help and don't want us to know about yet. Maybe they think they're protecting us.
Or maybe there's nothing suspicious at all going on, and the only thing we really need to worry about is finding the best place to eat around here. Something tells me that wall protecting us implies otherwise, all I know is that whatever there is to know about this place, I intend to find out.
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Others have told me that there are monsters beyond the gates. I'm pretty new here myself, so I haven't gotten a chance to see it for myself, but it's apparently why there's a Perimeter Guard keeping track of everything. Either way, warranted or not, I'm not planning on just sitting around hoping for the best, either. That's never been my style.
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From what I gather, I'm supposed to help protect people from those monsters if they find themselves outside the gates. Guess I'll know soon enough how real and how dangerous those monsters are.
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I don't suppose you'd be willing to pass the information along, about what you find out there? I'd go myself, but I've got some digging and... other things to take care of in the city first.
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[He smirks at the last part]
Sure, I'll keep you in mind.
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[That came across as almost mocking to her, depending on the intentions.]
Thanks. You might also find the library a good source of information. Someone else pointed me in that direction, and I found some useful things on this place's history.
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I don't think anyone put too much thought into it, to be honest. We were supposed to be there to repent for our sins, so maybe it was intentional... and everyone missed the point. Whatever it was. Everyone was just so glad to have some little piece of home with them it didn't matter at the time.
[She can probably tell from his tone how much he bought into that repenting business. No one was treated any different, no matter how they lived in that place.]
I'll have a look there too.
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Sounds like whoever ran that place had a hell of a God-complex.
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The place was even named after Purgatory, didn't matter that you didn't need to die to show up there.
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[There may be a heavy note of disapproval there. She didn't think highly of those who decided who got punished and how; that was up to the law to decide. It's an especially sore subject for her now, considering what's recently been revealed to her.]
They obviously thought very highly of themselves, if they thought they had that right.
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You can't compare the sins of someone who- murdered people to an innocent child.
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[Not that this place was different in that respect, necessarily, but if the excuse was that it was for people who sinned, then that was just disgusting.]
Like you said, it's not even a matter of sins. If someone's been found guilty of murder in a court of law, then they should go to jail. End of story. Not some creepy other world.
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[There are clearly some mixed feelings there. Ed doesn't mention that most of those children were right at home with murderers, and would be just as comfortable on the Perimeter Guard destroying monsters outside the gate for fun - but to be fair, he didn't really understand many of them, himself.]
Different worlds have... Different ideas of what to do with murderers. My country is military, people die there all the time and it doesn't necessarily mean anyone goes to jail.
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And no, you're right. But no matter what world it is, no one person should get to decide who gets punished and how. Even in the military, there are systems and procedures for that kind of thing.
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[Ed doesn't really know what to say to that last part. After a pause he sighs.]
There should be, but even those systems can be corrupt. The man responsible for her death... They said they executed him, but he continued his work for years after her death, in secret.
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[He'd be able to hear her sucking in a sharp little breath at that next bit. She knew what corruption looked like as well; her department had been more than happy to sweep a man's wrongdoings under the rug, after all. She'd staked her entire career on trying to prove him for what he was. Hearing such blatant injustice brings a coil of tension to her stomach. And maybe a little rage, too.]
To have that kind of power and take advantage of it... all of the people involved in that decision— that's unforgivable. Your friend deserved a hell of a lot better than that.
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The military would have used her as a test subject, if she'd lived. It doesn't make it easier that she's gone, but ... she wouldn't have deserved that either.
[He glances away, pausing for a moment before speaking again.]
What her father did was unforgivable, but he carried the burden of his sins in his own way. The military was more worried about what he could accomplish for them, than right or wrong. The corruption went a lot deeper than we could have imagined, I had suspicions but... I was taken from there before we got to the bottom of it.
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[She stopped, swallowing past the lump in her throat. She can't even imagine what it would take for someone to do that to a child. To their own child. And yet she knew there were twisted people out there.]
When you put things like that, I can see why the alternative might look more appealing. What a disgrace.
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He turned her into a chimera. Human alchemy is strictly forbidden, but... I guess they make exceptions if the military thinks they can benefit from it.
[He doesn't offer what a chimera is right off the bat. Either she already knows, or she'll ask if she really wants to. At least that's how he sees it. He's fully aware that she might not want to know given the subject.]
That was all he cared about. Creating one that could talk, and there's no easier way to do it than get people involved.
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