I occasionally get the impression that most adventuring exists to clean up the messes the previous generation of adventurers made in the course of cleaning up the messages THEY found. [Certainly Roy's own party would have had a far different path to take if they hadn't gotten tangled up with the Snarl and the Gates...]
Still, if you're willing to get a proper taste of it...
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Still, if you're willing to get a proper taste of it...